![]() ![]() It makes sense to focus on the docs before Godot 3 comes out: it may affect the experience and retention of new users a lot. I still have to push the course forward for those who buy it in early access, so I’m going to split the difference. And voted in favor of the official documentation. I asked you on Discord what I should focus on until Godot 3’s beta comes out. You’ll also find and a changelog to help you wrap your head around the updates. They’re as good and as complete as the video tutorials. ![]() ![]() You will also get all the tutorials and demos I create for the documentation neatly packaged in the course. Mark Brown aka Game Maker’s Toolkit made a neat video about game. In October, you’ll get an update with the Game Design chapter, including insights from successful indie game designers: Yakkafo, designer on Event, AtomicRacoonFR and the incredible FibreTigre. More happened with the French administration, but I’ll spare you the boring details. What’s happening now with the Kickstarter That’s why the Essentials and Pro versions didn’t ship yet. If I produced gameplay programming videos now for the course, they’d soon become obsolete. Today I finished a long UI design tutorial only to learn a new Layout menu just arrived. The devs even renamed _fixed_process to _physics_process. In the past few weeks alone there were important improvements to 2D physics and the UI system. This means breaking changes keep happening on the engine. Godot 3 is coming out much later than planned. Waiting for Godot 3: Why There Was No Course Update in September ![]()
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